using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BRM17_ZombieNef")]
	public class BRM17_ZombieNef : BRM_MissionEntity
	{
		public bool m_heroPowerLinePlayed => method_2<bool>("m_heroPowerLinePlayed");

		public bool m_cardLinePlayed => method_2<bool>("m_cardLinePlayed");

		public bool m_inOnyxiaState => method_2<bool>("m_inOnyxiaState");

		public Actor m_nefActor => method_3<Actor>("m_nefActor");

		public BRM17_ZombieNef(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BRM17_ZombieNef(IntPtr address)
			: this(address, "BRM17_ZombieNef")
		{
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}

		public new void PlayEmoteResponse(EmoteType emoteType, CardSoundSpell emoteSpell)
		{
			method_8("PlayEmoteResponse", emoteType, emoteSpell);
		}
	}
}
